Nine Realms Path of the Dao
A Xianxia Cultivation Mod For Elin

Nine Realms: Path of the Dao

Open the first gate, temper flesh into scripture, refine breath into qi, and risk each breakthrough on the long ascent from mortal limits to Dao Ancestor.

Cultivation is deliberate: it drains stamina and mana, pauses at realm gates, and rewards the player who survives the backlash. The mod adds Body, Qi, and Rogue cultivation routes, shared immortal realms, techniques, arts, a journal-based menu, and an expanding lore archive.

Open The Archive Read Release History
current released version1.6.0
18,000current total cultivation cap
18major realms across mortal and immortal ascent
3core cultivation modes: Body, Qi, Rogue
9 + 9path realms plus shared immortal realms
Current Scripture

What This Mod Adds

A cultivation experience built around pacing, path identity, resource pressure, dangerous bottlenecks, and techniques that make the fantasy readable inside Elin.

Three Ways To Walk

Choose A Cultivation Identity

Formal paths gain stronger efficiencies and breakthroughs. Rogues trade certainty for breadth, advancing without crossing formal realm gates.

Body

Body Cultivator

Skin to marrow, flesh to iron. Body cultivation leans into direct physical supremacy.

  • Primary growth: STR, END, DEX, PER, WIL, PV
  • Resource reward focus: max HP and stamina
  • Realms culminate in Indestructible Body before immortality
Qi

Qi Practitioner

Breath, spirit, and hidden flow. Qi cultivation favors evasion, magical bearing, meditation, and refined reserves.

  • Primary growth: CHA, PER, LER, WIL, MAG, DV, Meditation
  • Resource reward focus: max HP and MP
  • Realms culminate in Tribulation Transcendence before immortality
Rogue

Rogue Cultivator

A wanderer without formal inheritance. Rogues can train broadly and slowly, but cannot formally break through.

  • Broad stat rolls across physical and spiritual attributes
  • Can progress to the current cap without formal gates
  • Best for flexible, uncertain, outsider-style play
Dao Paths

Arts Beyond The Three Roads

Dao paths are independent from Body, Qi, and Rogue cultivation. They follow separate requirements, progression rules, and leveling systems, allowing a cultivator's chosen Dao to grow beside their realm without replacing it.

Unreleased
Sword Dao

A Single Edge Splits The Clouds

The Sword Dao is the way of intent made sharp. A cultivator tempers heart, breath, and blade until one sword light can cross a thousand li and cut through doubt before it cuts through flesh.

Unreleased
Dao Of Music

The World Answers The True Note

The Dao of Music turns rhythm into law and melody into pressure on the soul. One clear note may calm killing intent, call the wind, disturb meridians, or make heaven and earth tremble in harmony.

Future Dao
More Paths Await

The Dao Has Ten Thousand Branches

Not every inheritance has surfaced. Future Dao paths will open new identities with their own trials, thresholds, and methods of enlightenment.

Archive Of The Nine Realms

Lore Wiki

Records of realms, abilities, techniques, arts, cultivation systems, and future world lore for sects, NPC cultivators, and pavilions. Filter the archive or search by name, path, mechanic, or flavor text.

View Future Arcs
ProgressionRealms
Cultivation Structure

Realms & Stages

Every major realm spans 1000 cultivation progress. Formal paths move through Early, Middle, Late, and Peak stages, then pause at the gate until breakthrough succeeds.

  • Thresholds run from 1000 through the current 18000 cap.
  • Formal paths stop at the next threshold - 1 until breakthrough.
  • Shared immortal realms unlock after the ninth Body or Qi realm.
Cultivate ability icon
AbilityLong Action
Core Ability

Cultivate

To cultivate is to sit before heaven and earth, draw breath through the mortal shell, and force spirit, body, and intent into alignment.

  • Unlocked through Cultivation Initiate.
  • Each tick spends stamina and MP.
  • Realm gates create breakthrough bottlenecks.
DaoUnreleased
Independent Progression

Dao Paths

Dao paths are independent from Body, Qi, and Rogue cultivation. They use their own requirements, progression rules, and leveling systems.

  • Current planned Dao paths: Sword Dao and Dao of Music.
  • Dao progression is separate from cultivation realm progression.
  • Future Dao paths may introduce their own trials and thresholds.
Heavenly Route

Roadmap

The foundation arc is complete. The next ascents focus on fuller techniques, rarer treasures, the Eternal Exchange Pavilion, new Dao identities, and a living sect world.

Scroll sideways to see future milestones
Release History

Changelog

Released and upcoming changes for Nine Realms, arranged as a compact timeline.

Scroll sideways for older releases
Community Acknowledgements

Thanks For Shaping The Path

Nine Realms has been shaped by ideas, feedback, testing, discussion, and support from people who cared enough to help the mod grow.

Ideas & Feedback

Community Contributions

Thanks to everyone whose suggestions, balance thoughts, bug reports, lore ideas, or discussion helped guide features that made their way into Nine Realms.

  • Feature ideas and cultivation system suggestions
  • Balance feedback from play sessions
  • Bug reports, edge cases, and usability notes
  • Lore, naming, and worldbuilding inspiration
headshotkill25 Suggested aura-like domains that spread their influence through nearby allies, inspiring party-wide effects with a more sect technique feel.
Tangent Logic Reported the auto combat mage issue where cultivation was being utilized by the auto combat AI.
Tippers & Supporters

Ko-fi Support

Thanks to everyone who has tipped or supported through Ko-fi. Tips and support are never required, but they are greatly appreciated and help keep development of Nine Realms moving.

Supporters may be listed here as a small thank-you, with permission.

Credit Notes Credits are listed with permission where possible. If you would like your name changed, removed, or credited differently, please contact Meowthews on Steam.